The GeeksverseG.I. Joe: Cobra Civil War #0 – Advanced Review

G.I. Joe: Cobra Civil War #0 – Advanced Review
Published on Tuesday, April 12, 2011 by


Written by: Chuck Dixon & Mike Costa
Art by: Various
Colored by: Various
Lettered by: Shawn Lee
Cover Art: A- Tom Feister; B- Gabrielle Dell'Otto; C- Antonio Fuso; D- Javier Saltares
Assistant Editor: Carlos Guzman
Editor: Andy Schmidt

Much like the first G.I. Joe #0, this one features three stories spotlighting the three books in the Joe line. Unlike the first Joe #0, this one has story elements that tie it all together as well as each story taking place after the other chronologically.

And if these stories are anything to go by, it’s not going to be a fun time to be a Joe. Alot of Joes die.

The first story by the main book’s new creative team of Chuck Dixon and Javier Saltares (with Romulo Farjardo Jr on colors). It shows a Joe team, Team Mike, arrive in Springfield for clean up. Cobra has vacated the town and the Joes are there to see if there was anything left behind. Someone left a light on, so to speak, and they show up to see why.

This also gives us more of a look at Krake, a character introduced in the Mad Monk storyline in Origins. We also get to see the a team in action. Dixon does good with the various team members. The state of the town produces different reactions in the team members. The main point of this story is the bits about Krake we get. His comments about soldiers is interesting, showing what he thinks of the highly trained Joe team.

The second story by Mike Costa and Antonio Fuso (with Arianna Florean on colors) takes place after the first. Krake’s actions in Springfield is what convinced the Council, the mysterious group that really controls Cobra, to set up the “contest” that is the Cobra Civil War. Whichever of the candidates kills the most Joes becomes the next Commander.

Most of this story is the in-fighting between the various candidates, including a Doctor Vargas who is introduced in this issue, as the Baroness tells them the details of the contest. They are appropiately distrustful. A surprise appearance by Serpentor helps bring the Coil organization closer to the Cobra organization. We’re still not sure how the two work.

The various candidates aren’t given much room to breath, but that will most likely take place in the books once they officially start. Vargas is an interesting case because I’m wondering why he is there. From his comments he deals in bio-warfare, but as he is written he seems weaker and not as strong as the others. Why is he a candidate?

I’m sure Costa has a surprise or two involving him.

The final story takes place after the meeting and shows the first stroke in the contest by Raja Khallikhan. He uses Slice and Dice to attack and kill Snake-Eyes’ special unit. This unit consists of members of Ninja Force. In making a play for Snake-Eyes it seems that Khallikhan will be going for quality over quantity. This story is done by Dixon and Agustin Padilla (with J. Brown on colors). The difference here is that Padilla was originally going to be the Snake-Eyes artist but it’s now Robert Atkins.

This story doesn’t do much except increase the Joe bodycount. It also sets up the first arc of the Snake-Eyes title.

Overall this zero issue works very well. There are three stories for three books, but the stories are all interconnected but also distinct and seperate enough that they work as zero issues to their respective titles as well as the whole Cobra Civil War.

The art is decent in all three. I haven’t seen work by Saltares in a long time but I liked what he did in this issue.

G.I. Joe: Cobra Civil War #0 receives
4.5 out of 5

This serves as a good way to introduce the idea of the Cobra Civil War as well as showing what the three books will be like.

Go to the Pryde’s forums and share your thoughts on this issue.

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