The GeeksverseTalking With David Marquez

Talking With David Marquez
Published on Monday, May 16, 2011 by

David is a hot new artist who just finished up Days Missing: Kestus from Archaia.

David, thanks for taking the time to chat with us.

Of course!

How and when did you first break into comics? Was this what you always wanted to do? You started in animation, why the switch to comics?

My first big break came in the summer of 2009 when I was brought on board to draw SYNDROME, a graphic novel from Archaia in partnership with Fantasy Prone. I’d dreamed of drawing comics since I first started reading them back in elementary school – this back in the days of the Jim Lee/Chris Claremont Uncanny X-Men run. Comics were my thing, and the bug just kinda stuck. Honestly, my stint as an animator on A SCANNER DARKLY was totally tangential to my true goals – I just happened to be in the right place at the right time to land the gig. As soon as it was over, I went right back to trying to do the comics thing.

I first saw your work on Syndrome from Archaia and felt it had a Gary Frank influence. Who do you consider your influences? How would you describe your style?

The 90s image bullpen were definitely my biggest influence early on –first Jim Lee during his X-men and WildCATS days, then I became utterly obsessed with Travis Charest when he burst onto the scene. Throughout my teens and early 20s I wanted nothing more than to be a Charest-clone. But eventually I branched out a bit (though sticking with that tightly rendered, “realistic” art style), drawing on Frank Quitely, Bryan Hitch, JG Jones, and Kevin Nowlan, to name a few.

As for my style – I’ve been using the term “dynamic, stylized realism.” I spend a lot of time trying to really nail the anatomy and acting/expressions for the characters I draw, all while trying to keep the compositions exciting.

I’ve been a fan since Syndrome, really like your style, and thought it only a matter of time before the “Big Two” came calling. It was nice to see your work in Secret Warriors. Any more Marvel or DC work lined up?

Yeah, Secret Warriors was a blast. Due to the nature of the issue, I was given a fairly long leash in terms of character design, which was remarkable for my first gig with Marvel. Plus, any opportunity to draw Nick Fury is a treat.

Regarding future plans, I just started work on a really exciting miniseries featuring some iconic Marvel characters. I’d love to tell you more about it, but sadly I’ve been sworn to secrecy for the time being. Needless to say, it’s the biggest project I’ve worked on to date.

How different is it doing work for Marvel then Archaia or Top Cow?

Honestly, it’s not all that different. I’ve been very fortunate to work with really smart, thoughtful and ambitious people at both Archaia and Top Cow – where everyone is focused on producing the best final product possible, and really know how to keep the team working to achieve that.

The only difference working at Marvel is that, well, it’s Marvel. These are the first comics I ever read growing up. It’s great to be working on and building exciting, new properties at Archaia and Top Cow, but naturally there’s something to be said for drawing those iconic Marvel characters that, in some cases, have been around since the 60s or even earlier. At the very least, it’s something that I’m glad I’ve had the opportunity to experience.

Sorry that Asset didn’t “win” the Pilot Season. How much involvement did you have in that book? How did you come to be involved? I thought it was the best out of that crop of books and the one that could have more of a story built from it. Any chance of seeing it come out and would you be involved?

Thanks, yeah –ASSET was a great book and it’s too bad things didn’t work out in the end – although I was really impressed with the other Pilot Season books and am glad the 39 MINUTES team will get to continue their story.

My involvement on Asset started when I got a callback at the Top Cow portfolio review at San Diego ComicCon in 2009. Filip Sablik – publisher at Top Cow and writer/creator of ASSET – was the first guy I had shown my work to, and he responded very positively to my work. I ended up sitting down with Marc Silvestri – one of those artist who made a big impression on me early on – for half an hour for a portfolio critique. It was an amazing experience.

Anyway, Filip and I kept in contact over the next year or so. We ran into each other at a few conventions and when Pilot Season reared its head, he approached me about doing one of the books. ASSET really appealed to me and in the end, it seemed like a natural fit. It was also great to bring in Bill Farmer, the colorist from Syndrome, who I thought did a real bang-up job.

As for more ASSET, I don’t really know. If I know Filip, I’m sure he has something up his sleeve.

How do you pick a project? Most of your work seems to have been with Archaia. How did you come to be involved with the publisher?

It’s all really a function of who I’ve had the opportunity to network with. Archaia has been my anchor this last year or so, as my first published work on SYNDROME was through them. Beyond that it’s just a matter of matching up schedules.

What would be your dream project? Who do you want a shot at drawing?

As far as established properties: some day, I’d love to take a crack at the X-Men or Batman. They were my favorites growing up.

But big-picture, I’m really interested in developing some of my own ideas. I currently have a creator-owned projects in the works, partnered with a writer, and it’s something that I think is really gonna turn some heads. And eventually I’d like to try my hand at writing.

What do you have the most fun doing? What do you think your strengths are? How has your style changed from your first work to your most current?

I love drawing people. Acting and character expressions are what I really get a high off of, and it seems that people respond to that.

I think that, over time, my style has gotten cleaner – less fussy and heavily rendered. And, naturally, I’ve gotten a better handle on things like anatomy, perspective, storytelling and composition.

What advice would you give to an artist wanting to start working in comics?

Be prepared for a lot of work, a lot of late nights, and say goodbye to weekends! (But it’s totally worth it!)

Be sure to check out David’s work on Days Missing: Kestus and Syndrom from Archaia and Magdalena #5 & 6 from Image/Top Cow. To view more of David’s work check out his website.

Comments are closed.
Advertisements

Connect With Us!
The Geeksverse on Instagram
Recent Comments