The GeeksverseDuke Nukem: Glorious Bastard #2

Duke Nukem: Glorious Bastard #2
Published on Tuesday, August 23, 2011 by

Written by: Tom Waltz
Art by: Xermanico
Colored by: Luis Antonio Delgado
Lettered by: Shawn Lee
Cover Art: A- John K. Synder III; B- Game concept artwork from 2k Games
Editor: Chris Ryall

If you’re looking for a deep story with multiple layers of meaning and deep science. Look elsewhere.

If you’re looking for a fun story that perfectly brings a video game character to life? This is the book for you.

The first issue was good, but this issue is really a Nukem video game on the comic book page. Duke does what Duke does best. He kills aliens and he gets the babe.

This issue has alot of action, but this is a Duke Nukem comic book, what else would you expect? I like the way Duke worked through the time travel problem of affecting the past when someone from the future comes back. Has he said, it doesn’t matter, there are aliens to kill, so let’s kill some aliens.

This is a fun issue. Waltz does spend some time advancing the overall plot of the Hollow Earth people trying to build a saucer to take over the world. It’s enough to keep the story moving forward and give the issue something more then “Duke kills aliens and Nazis”. Don’t get me wrong, that itself makes a good comic, but having some story definately helps make it better.

The one negative is that the Vril-Ya are now people from the “Hollow Earth”, been living under the ground for millenia. I don’t remember any of that from the first issue, I had assumed they were aliens. I like the Hollow Earth angle better, but it comes out of no where in this issue. Waltz does good making it fit in, but it is a new element that didn’t seem to be in the first issue.

Xermanico’s art is good. It’s not as strong as the first issue. Some panels aren’t as flashy as they should be. He does good with the action pages, moving smoothly from scene to scene.

Duke Nukem: Glorious Bastard #2 receives
4 out of 5

The cut scene is over, it’s time for the action.

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