The GeeksversePathfinder #1

Pathfinder #1
Published on Wednesday, August 15, 2012 by

Dynamite brings the red hot pen and paper RPG to comics.

Published by: Dynamite Entertainment
Written by: Jim Zub
Art by: Andrew Huerta
Colored by: Ross Campbell
Lettered by: Marshall Dillon
Cover by: A- Matteo Scalera; B- Lucio Parrillo; C- Dave Dorman; D- Erik Jones
Editor: Joe Rybandt

This is my first exposure to the Pathfinder world, created as a pen and paper RPG by Paizo Publishing. It’s apparently pretty popular right now, so makes sense that it will find it’s way to comics. I think comics are a good medium for a fantasy setting. The graphic nature really allows for the detail of the world to come through, sometimes much better then a prose novel.

That being said, one fantasy world is the same as the others. From the first issue, there’s nothing that sets the Pathfinder world apart from the world of Dungeons & Dragons. So far, it’s more of the same. That’s not a bad thing, but it’s what it is. With that being the case, it’s the characters that end up setting the two worlds apart and so it’s the characters that need to shine in Pathfinder.

Which makes Jim Zub not the best guy to introduce the book. Zub’s Skullkickers, another fantasy title, is pretty popular so he would seem a natural fit for the Pathfinder book. The only problem, Skullkickers is a comedy. Pathfinder… well, I’m not sure. There’s some moments that are meant to be funny, but fall mostly flat. Whether that’s due to the script of the art, I’m not sure. I think a more serious writer would have been able to make an overall better book.

Beyond the not-funny moments, there are some sequences that don’t flow well. Jumbled, cluttered and hard to follow. There’s also some parts where it felt like some teenagers from present day were talking. The use of the word “burg” seems out of place, for example.

Aside from their looks, there’s nothing that sets the characters apart from eachother. Nothing that hints at class or race. Reading the bio in the back paints a different character then the Merisiel that appears in the issue. Same with the other characters.

The pages in the back; which contains maps, text pieces on the locations and character bios; for use in the game are great. Really well done. They’re the highlight of the issue.

The art by Huerta is okay. Good style for a fantasy story, except parts of it remind me of Zub’s partner on Skullkickers (whose name escapes me right now). The layouts are a bit rough, some sequences are hard to follow and there are odd angles.

There’s potential here and I think Zub could learn a thing or two from the recent Dungeons & Dragons series from IDW, written by John Rogers. That series had a good mix between comedy and seriousness..

Pathfinder #1 receives
3.5 out of 5

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