The GeeksverseZero Month At DC: Week Two

Zero Month At DC: Week Two
Published on Tuesday, September 18, 2012 by

It’s the second week of Zero Month and we saw another new book debut.

It’s the second week and again, I didn’t pick them all up.

What I skipped: Batman #0, Batman And Robin #0, Deathstroke #0, Frankenstein #0, Green Lantern Corps #0, Legion Lost #0, Suicide Squad #0, Superboy #0

My shop didn’t end up getting in World’s Finest #0, so I’ll need to pick that up somewhere else.

Team 7 #0
Written by: Justin Jordan
Penciled by: Jesus Merino

I liked Team 7 when it was at Wildstorm. They did a great job retconning it into their existing continuity. I’m afraid DC isn’t going to do as good a job. There’s a lot of potential for continuity issues already in this first issue. The five year gap is off a bit, if the Justice League just appeared there was already a Department of Extra Normal Operations and they have to split off Lynch’s new group? Cole Cash’s appearance doesn’t fit in with the first issues of his series. They already know about the metagene even though five years ago none of the heroes introduced had the metagene? There are some new characters introduced, which is interesting, as well as those that already fit into the DCU.

Also have to wonder what Jordan’s exposure to the military and special operations is? Some of the terminology he uses when describing why Lynch wants the team members is odd. Tracking and operations? An NSA analyst in the field? Slade is a tactical genius but they still need someone for strategy? At least it starts off defining what role each person plays but it loses it towards the end. Lynch wants Cash because he can connect with the underworld instantly?

The script is strong, the art is good, but there are some fundamental issues already.

2.5 out of 5

Ravagers #0
Written by: Howard Mackie
Penciled by: Ian Churchill

Interesting how the word metagene is popping up all over the zero month books, it showed up in Team 7 too. Just more evidence that the New 52 was not planned out well. The biggest problem with this issue is time. There’s a comment about them being dropped into population, Terra and Beast Boy, and then it acts like they’ve been there awhile and Kevin has an eye mask. Was weird because there was no indication of more time passing.

Some hints dropped about the Doom Patrol, Rita and Niles, were nice, as well as Beast Boy’s connection to the Red, the same thing that Animal Man is connected to.

Script was okay, nothing really special about this issue. Art was good but it was muddled and hard to follow in a couple of spots.

3 out of 5

Batgirl #0
Written by: Gail Simone
Art by: Ed Benes

The best of the zero issues so far. This one really does what it was supposed to, filling in some of the blanks of the last five years as well as telling an origin story. We learn how long Barbara was active as Batgirl. We learn when in the timeline she was shot.

The story is very strong, showing how Barbara decides to become Batgirl. Getting some definate years attached to the story, with the way the New 52 was set up, really makes this a true zero issue. Unlike most of the zero issues, this is the origin story we needed. The five year gap in the New 52 leaves a lot open, and a lot confusion, but this really helps Batgirl get settled into the timeline.

The only thing I didn’t like was how young James Jr looked in this issue. Couldn’t have been more then 14. He looks older, mid-20s, in the present day.

4.5 out of 5

Demon Knights #0
Written by: Paul Cornell
Penciled by: Bernard Chang

Chang’s pencils are very clean. It’s a good looking book. Too bad the story doesn’t accomplish much. All this amounts to is an extended version of a scene we already saw in Demon Knights #1. There are a couple of interesting things revealed though, so it’s not a total loss.

So Merlin is Lucifer’s son? That’s interesting, especially how it will play out in Stormwatch. We also get some more of what was attacking Camelot, from DK #1, and I wonder why it wasn’t touched on more. That sure looks like a spaceship attacking Camelot. Shouldn’t that get some more notice? Chances are that it will get forgotten, if even noticed at all. It obviously will play out in future stories (it’s a Daemonite ship probably) but without it being pointed out, it seems an afterthough.

3 out of 5

Grifter #0
Written by: Frank Tieri w/ Rob Liefeld
Penciled by: Scott Clark

I’m not sure what Clark was going for with his pencils in this issue. Some nice looking panels but some odd looking ones as well. There are some weird lay out decisions, characters looking awkwardly around them, and some major gaps in the storytelling. The pages don’t flow well.

But then again, neither does the script. The opening dream sequence is very weird. It moves from past tense, like Cash is telling someone the story, and back to present, like he’s experiencing it. Very weird and not something that should appear in a comic book from one of the big two.

The whole thing is a bit weird and makes no sense.

2 out of 5

Resurrection Man #0
Written by: Dan Abnett & Andy Lanning
Penciled by: Ramon Bachs & Jesus Saiz

Since this is the last issue of the title, DnA use it to tell the origin of Mitch Shelley as well as wrap up the series. In that regard, it works decently. The series is wrapped up nicely and we get a good origin for Mitch.

It’s too bad the origin is so cliched. The revelation that the big bad was Mitch Shelley, and our guy a clone basically, seems like it was just tacked on at the end when DnA knew the series was ending.

Not how I wanted this series to end.

2.5 out of 5

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