The GeeksverseNEWS: Game designer Warren Spector wants to make a "great" Marvel superhero game

NEWS: Game designer Warren Spector wants to make a "great" Marvel superhero game
Published on Saturday, November 10, 2012 by
Game designer and DuckTales comics writer Warren Spector talks about tackling the challenge of making a “great” Marvel Comics-based game.

In a live IGN-moderated chat conducted and broadcast over the Internet, esteemed RPG and video game developer Warren Spector—who recently penned a six-issue DuckTales comic book mini-series published by BOOM! Studios and is currently the president and creative director of Disney Interactive Studios subsidiary Junction Point Studios—talked about the intersection of his game design and comics interests:

[at the 35:35 marker of the embedded video below] I’d just really love to do a Marvel game. I’ve been a Marvel comic geek as long as I’ve been a Disney geek, I bought Spider-Man #2 when it came out, the first Fantastic Four comic I read was the one with the Red Ghost, I think it was #13…

… honestly, there have been some pretty good Marvel games, but I don’t think there ever has been a great one. And I think I know why that is and I’d like to tackle it. Star Wars would definitely be up there, but I think I’d like to do a Marvel game before I’d do a Star Wars game.

Spector and his wife Caroline served as editors on TSR's Uncanny X-Men Box Set for the Marvel Superheroes Role-Playing Game

Spector broke into the game industry in the early 1980s as an editor and developer at Steve Jackson Games before moving on to TSR, Inc. in 1987, where he worked on, among other projects, the Marvel Super Heroes role-playing game‘s supplemental handbooks. In the 1990s, he left TSR to focus on designing computer and video games for Looking Glass Studios, and played a central role in the development of the company’s critically acclaimed first-person RPG Ultima Underworld: The Stygian Abyss (rated a “6 out of 5″ by official Dungeons & Dragons publication Dragon Magazine upon its 1992 release for the PC) and the first-person shooter System Shock (winner of the American edition of PC Gamer‘s “Best Adventure Game” award in 1994). In 1997, he helped to establish the Austin branch of ION Storm, Inc. where he eventually served as lead designer on the science-fiction-themed, first-person RPG/shooter hybrid Deus Ex, which would go on to receive the 2001 Game Developers Choice Award for Excellence in Game Design. Spector left ION Storm in November 2004 to pursue “personal interests” and co-founded Junction Point Studios with former Looking Glass Studios colleague Art Min soon after. Disney Interactive Studios acquired Junction Point Studios as a subsidiary in July of 2007. Junction Point Studios’ newest game, Epic Mickey 2: The Power of Two, the sequel to 2010’s Epic Mickey, is set to be released later this month.

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